Overview

Overview

Illustrations

Illustrations

Slides

Slides

Slides

ApP-GIF-idade-2
ApP-GIF-panties
ApP-GIF-bar
ApP-GIF-menopausa
ApP-GIF-familia
ApP-GIF-peso
ApP-GIF-exercicio
ApP-GIF-idade

Finding the right style

Finding the right style

Finding the right style

Finding the right style

Finding the right style

In a project like this one, finding the right illustration style is like finding the right tone of voice. After doing some research and gathering a few examples of other styles we felt were appropriate, we started doing some sketches and the first vector drafts. Since the human aspect is fundamental to this particular project, getting the style right on the character design was our priority. It couldn't be cold and technical. It needed to be light and fun, but not cartoony.

In a project like this one, finding the right illustration style is like finding the right tone of voice. After doing some research and gathering a few examples of other styles we felt were appropriate, we started doing some sketches and the first vector drafts. Since the human aspect is fundamental to this particular project, getting the style right on the character design was our priority. It couldn't be cold and technical. It needed to be light and fun, but not cartoony.

In a project like this one, finding the right illustration style is like finding the right tone of voice. After doing some research and gathering a few examples of other styles we felt were appropriate, we started doing some sketches and the first vector drafts. Since the human aspect is fundamental to this particular project, getting the style right on the character design was our priority. It couldn't be cold and technical. It needed to be light and fun, but not cartoony.

In a project like this one, finding the right illustration style is like finding the right tone of voice. After doing some research and gathering a few examples of other styles we felt were appropriate, we started doing some sketches and the first vector drafts. Since the human aspect is fundamental to this particular project, getting the style right on the character design was our priority. It couldn't be cold and technical. It needed to be light and fun, but not cartoony.

In a project like this one, finding the right illustration style is like finding the right tone of voice. After doing some research and gathering a few examples of other styles we felt were appropriate, we started doing some sketches and the first vector drafts. Since the human aspect is fundamental to this particular project, getting the style right on the character design was our priority. It couldn't be cold and technical. It needed to be light and fun, but not cartoony.

ApP-content-style-dev-1
ApP-separator-style-dev-1
ApP-content-style-dev-2
ApP-separator-style-dev-2
ApP-content-style-dev-3
ApP-separator-style-dev-3
ApP-content-style-dev-4
ApP-check-style-dev

Finding the right angle

Finding the right angle

Finding the right angle

Finding the right angle

Finding the right angle

Just as important as the illustration styles were the metaphors and scenes we picked to illustrate, and how they correlated with a graphic interface. Personal objects from everyday life seemed like a good choice since they reflect changes in your own life, body, and needs at different ages.

Just as important as the illustration styles were the metaphors and scenes we picked to illustrate, and how they correlated with a graphic interface.  Personal objects from everyday life seemed like a good choice since they reflect growing up changes in your own life, body, and needs.

Just as important as the illustration styles were the metaphors and scenes we picked to illustrate, and how they correlated with a graphic interface.  Personal objects from everyday life seemed like a good choice since they reflect growing up changes in your own life, body, and needs.

Just as important as the illustration styles were the metaphors and scenes we picked to illustrate, and how they correlated with a graphic interface.  Personal objects from everyday life seemed like a good choice since they reflect growing up changes in your own life, body, and needs.

Just as important as the illustration styles were the metaphors and scenes we picked to illustrate, and how they correlated with a graphic interface.  Personal objects from everyday life seemed like a good choice since they reflect growing up changes in your own life, body and needs.

ApP-content-sketch-1
ApP-separator-sketches
ApP-content-sketch-3
ApP-separator-sketches
ApP-content-sketch-2

Curious to know more about this project?

New Business
New Business
New Business
New Business

Let's make it happen!

Let's make it happen!

Let's make it happen!

Let's make it happen!

Let's make it happen!

Say Hello
Say Hello
Say Hello
Say Hello

Don't be shy.

Don't be shy.

Don't be shy.

Don't be shy.

hello@mothervolcano.com

hello@mothervolcano.com

hello@mothervolcano.com

hello@mothervolcano.com

Join the Team
Join the Team
Join the Team
Join the Team

Do you have it in you?

Are you one of us?

Are you one of us?

Are you one of us?

apply@mothervolcano.com

apply@mothervolcano.com

apply@mothervolcano.com

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